Proof, not placebo

Myths we don't do

NOVA only ships documented, reversible changes, each with an evidence rating. The popular tweaks below are left out on purpose: measurements show they don't help, or they cost stability or security.

Timers and boot settings

Forcing HPET with bcdedit (useplatformclock, disabledynamictick, useplatformtick, tscsyncpolicy)

Why we don't: forcing HPET makes timer queries more expensive, community measurements are inconsistent, and some show FPS losses.

Blur Busters forums

Disabling CPU idle states

Why we don't: it removes boost headroom. Custom-OS projects added guards against it after users lost performance.

AtlasOS 0.4.0 release notes

Registry folklore

MMCSS "Games" task: GPU Priority / SFIO Priority

Why we don't: Microsoft documents these values as not used, and in testing the Games task has never been observed in use by games.

Microsoft Learn: MMCSS GamingPCSetup research

SystemResponsiveness = 0

Why we don't: Windows treats any value below 10 as the default of 20, so setting 0 changes nothing.

Microsoft Learn: MMCSS

IRQ8Priority, SecondLevelDataCache, IoPageLockLimit, LargeSystemCache

Why we don't: folklore or server settings, with no evidence they help games on modern Windows.

PC-Tuning research

"Magic" Win32PrioritySeparation values above 0x3F

Why we don't: the value wraps around. There's no special hidden mode.

PC-Tuning research

Input and display

Lowering MouseDataQueueSize / KeyboardDataQueueSize

Why we don't: these only set the size of an input buffer (100 entries by default). Smaller values risk dropped input, with no latency gain.

GamingPCSetup driver research RepairBadTweaks

ThreadDpcEnable = 0

Why we don't: it turns threaded DPCs back into ordinary DPCs, which raises latency.

RepairBadTweaks

TdrLevel = 0 or changing TdrDelay

Why we don't: these control how Windows recovers from a GPU hang, and Microsoft says end users shouldn't change them.

Microsoft Learn: TDR registry keys

Turning HDCP off (RMHdcpKeyglobZero)

Why we don't: it breaks protected video playback, driver updates revert it, and there's no latency data behind it.

GamingPCSetup driver research

"Always use exclusive fullscreen"

Why we don't: borderless games running in independent flip mode match exclusive fullscreen.

Blur Busters forums

"HDMI vs DisplayPort, or Display Stream Compression, adds lag"

Why we don't: at the same display mode the difference is under 1 ms, and DSC measured 4.714 ms on versus 4.718 ms off.

Blur Busters forums Joltfly

8000 Hz mouse polling as a big win

Why we don't: it saves at most about 0.875 ms compared with 1000 Hz, and it adds CPU load.

Tech4Gamers

NVIDIA Low Latency Mode "Ultra" always on

Why we don't: it helps only when the GPU is near full load. Otherwise it can add latency.

Beyond3D forum

"Low Latency Profile" (ViVeTool) as an FPS boost

Why we don't: it briefly raises CPU clocks for Start, search and app launches, and it has been on by default since June 2026.

Windows Latest

Network

QoS "Limit reservable bandwidth" = 0

Why we don't: the 20% is a cap on priority traffic. It isn't bandwidth held back from you.

How-To Geek

Disabling Teredo

Why we don't: it breaks Xbox networking and party chat.

"Changing DNS lowers ping"

Why we don't: DNS only affects how fast names are looked up. It doesn't change the latency of a game connection that's already established.

"DSCP/QoS tags prioritize you across the internet"

Why we don't: most routers pass the tag along without honoring it. It only helps on your own router or Wi-Fi.

ScienceDirect study RFC 8325

"Interrupt moderation Off is best"

Why we don't: Off raised interrupts to about 2.65 million per second, and Medium measured as well or better.

GamingPCSetup network research

"More bandwidth means lower ping"

Why we don't: above roughly 30 Mbps the benefit is marginal.

NetForecast report (PDF)

"Ping boosters always cut ping"

Why we don't: relay paths can beat direct routes, but only when your ISP's routing is poor. NOVA's route monitor shows whether yours is.

arXiv study

Jumbo frames

Why we don't: the internet carries 1500-byte packets, so jumbo frames don't help online games.

Game launch options

-high in CS2

Why we don't: there's no measurable gain on modern systems, and it can compete with audio and background threads.

swap.gg CSMarketCap

-threads N in CS2 or Dota 2

Why we don't: Source 2 detects your cores itself, and forcing a count is linked to stutter and crashes.

swap.gg CSMarketCap MissOutPC

-tickrate 128 in CS2

Why we don't: it only affects local or self-hosted servers. Matchmaking uses sub-tick.

CSMarketCap

-d3d9ex, -nod3d9ex, -dxlevel, -32bit, -tcp

Why we don't: they're Source 1 and DirectX 9 leftovers that do nothing in CS2 or Dota 2.

swap.gg MissOutPC

"Custom launch options beat the defaults"

Why we don't: a Valve developer has said the default launch options are the most heavily tested (originally about CS:GO).

Steam Community (Valve developer)

Making game config files read-only

Why we don't: it blocks legitimate patch updates to settings and hides resets.

Security trade-offs we won't make

Disabling Spectre/Meltdown mitigations, DEP or the vulnerable-driver blocklist, or enabling test signing

Why we don't: each one opens a security hole, and they also break anti-cheat.

PC-Tuning

Turning Defender off or excluding whole drives

Why we don't: it weakens protection for no measured gain.

Kernel drivers like WinRing0 for sensors or tweaks

Why we don't: Windows Defender now flags WinRing0 as a vulnerable driver.

PCWorld

Things that break Windows or games

Disabling the pagefile

Why we don't: games that reserve a lot of memory crash without one.

Disabling SysMain / Prefetch or Automatic Maintenance

Why we don't: there's no gain on SSDs, and maintenance is needed for drive optimization.

Disabling Game Mode or hardware-accelerated GPU scheduling

Why we don't: Game Mode helps when there's background load, and DLSS Frame Generation requires hardware-accelerated GPU scheduling.

Realtime or High priority for games or csrss via IFEO

Why we don't: it can starve input and audio.

Aggressive debloat scripts

Why we don't: they can break Windows Update, the Microsoft Store and Xbox features for gains at noise level.

Frozen Tweaks guide

High Performance / Ultimate power plan on dual-CCD Ryzen X3D

Why we don't: it breaks AMD's core parking, which keeps games on the V-Cache chiplet.

Hardware Busters

"Boost" products

RAM cleaners and "game boosters"

Why we don't: independent tests found a median gain of about +2 FPS, within the margin of error, and some apps lost FPS.

BetterFPS test

"Up to 60% more FPS" claims

Why we don't: a product's own published benchmark tops out at 28.2%, partly from lowered in-game settings.

igor'sLAB Hardware Busters

Disabling E-cores or SMT for "more FPS"

Why we don't: results depend on the game, and testing across many games says to keep E-cores on.

TechPowerUp (SMT test)

What NOVA does instead

Every tweak carries an evidence rating that says how well it's proven and where the evidence comes from. Every change is backed up and reverts in one click. Proof mode repeats a test before and after a change and tells you whether it made things better, worse or made no measurable change. And NOVA installs no kernel drivers of its own for tuning or sensors.